In New Eden, a player’s identity has value. Status, reputation, wealth, and power all spring from the identities that players form for themselves. The first and most visual representations of that identity are their three-dimensional avatar and character portrait.
Since the experience of playing EVE, though, takes place mostly in space, we naturally asked ourselves, “How can we offer ways for players to take better advantage of all the value represented by avatars in Eve’s flying-in-space game?”
A couple of avatar-based concepts have made their way into the game – such as CEO portraits on structures and but one element that many of the larger ideas shared was bringing characters to life with animation.